<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Shaun Lawrence | MAUIverse Contributor Feed</title><description>Community Feed entries from Shaun Lawrence on MAUIverse.</description><link>https://mauiverse.net/</link><item><title>Creating a Wheel of names clone</title><link>https://mauiverse.net/community-feed/2025/07/creating-a-wheel-of-names-clone/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2025/07/creating-a-wheel-of-names-clone/</guid><description>Build a Wheel of Names style experience in .NET MAUI with custom UI, animation, and interaction patterns.</description><pubDate>Mon, 21 Jul 2025 00:00:00 GMT</pubDate></item><item><title>Creating a sprite editor</title><link>https://mauiverse.net/community-feed/2024/07/creating-a-sprite-editor/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2024/07/creating-a-sprite-editor/</guid><description>Follow a .NET MAUI build of a sprite editor that focuses on custom drawing, editing workflow, and interactive tooling.</description><pubDate>Wed, 31 Jul 2024 00:00:00 GMT</pubDate></item><item><title>Building games in NET MAUI - Shaun Lawrence |</title><link>https://mauiverse.net/community-feed/2024/06/building-games-in-net-maui-shaun-lawrence-abpconf24/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2024/06/building-games-in-net-maui-shaun-lawrence-abpconf24/</guid><description>In this ABPConf session, Shaun Lawrence explores building games in .NET MAUI with a practical Orbit-powered approach. You’ll get a clear, implementation-focused walkthrough of game architecture choices that help MAUI projects stay flexible and scalable.</description><pubDate>Mon, 24 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Choose your own adventure - Shaun Lawrence - NDC London 2024</title><link>https://mauiverse.net/community-feed/2024/05/choose-your-own-adventure-shaun-lawrence-ndc-london-2024/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2024/05/choose-your-own-adventure-shaun-lawrence-ndc-london-2024/</guid><description>Shaun Lawrence shares a practical, scenario-driven session on making better engineering choices in modern .NET development, including cross-platform trade-offs relevant to MAUI teams. The talk focuses on architecture decisions, workflow direction, and how to pick the next technical step with confidence as projects evolve.</description><pubDate>Mon, 06 May 2024 00:00:00 GMT</pubDate></item><item><title>Gaming with .NET MAUI with Shaun Lawrence</title><link>https://mauiverse.net/community-feed/2023/09/gaming-with-dotnet-maui-with-shaun-lawrence/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2023/09/gaming-with-dotnet-maui-with-shaun-lawrence/</guid><description>Shaun Lawrence shows how .NET MAUI can be used to build game experiences and discusses practical lessons from his sliding puzzle game series. The video highlights architecture and implementation techniques that help you ship gameplay features while staying productive across platforms.</description><pubDate>Sat, 02 Sep 2023 00:00:00 GMT</pubDate></item><item><title>Building a sliding puzzle game in .NET MAUI - Introduction</title><link>https://mauiverse.net/community-feed/2023/07/building-a-sliding-puzzle-game-in-dotnet-maui-introduction/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2023/07/building-a-sliding-puzzle-game-in-dotnet-maui-introduction/</guid><description>An introductory post for a .NET MAUI sliding puzzle series, covering project setup and architecture for puzzle mechanics.</description><pubDate>Thu, 20 Jul 2023 00:00:00 GMT</pubDate></item><item><title>Building games in .NET MAUI - Shaun Lawrence - NDC London 2023</title><link>https://mauiverse.net/community-feed/2023/05/building-games-in-dotnet-maui-shaun-lawrence-ndc-london-2023/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2023/05/building-games-in-dotnet-maui-shaun-lawrence-ndc-london-2023/</guid><description>This NDC London talk introduces a practical path to building games in .NET MAUI using Orbit as a cross-platform engine option. Shaun Lawrence explains the core game-building workflow so MAUI developers can move from app UI patterns into interactive gameplay architecture.</description><pubDate>Sat, 20 May 2023 00:00:00 GMT</pubDate></item><item><title>Building a Draw Something clone in .NET MAUI</title><link>https://mauiverse.net/community-feed/2022/07/building-a-draw-something-clone-in-dotnet-maui/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2022/07/building-a-draw-something-clone-in-dotnet-maui/</guid><description>Learn how to create a Draw Something style app in .NET MAUI with drawing surfaces, input handling, and playful UX ideas.</description><pubDate>Wed, 20 Jul 2022 00:00:00 GMT</pubDate></item><item><title>Building a game engine with .NET MAUI with Shaun Lawrence (2022-07)</title><link>https://mauiverse.net/community-feed/2022/07/building-a-game-engine-with-dotnet-maui-with-shaun-lawrence/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2022/07/building-a-game-engine-with-dotnet-maui-with-shaun-lawrence/</guid><description>Shaun Lawrence shares how he approached building a game engine in .NET MAUI and where MAUI fits in game-oriented architecture decisions. The session blends platform fundamentals with practical implementation guidance so you can move from experimentation to a working game foundation.</description><pubDate>Sat, 16 Jul 2022 00:00:00 GMT</pubDate></item></channel></rss>