Gone's Feed
- Talking about the .NET 10 Release & Drawing some things on a Map from our GPS application
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan upgrade their GPS app to .NET 10 and extend it with map visualization powered by server-sent updates. You’ll see how MAUI, Aspire, and Orleans patterns combine for real-time tracking without relying on SignalR.
Read more - Continuing our live tracking app with MAUI, Aspire, & Orleans
Gone DotNet
Allan Ritchie
Jonathan Dick This installment continues the live GPS tracking build with .NET MAUI, Aspire, and Orleans, focusing on architecture and scale. Jon and Allan iterate on backend messaging and app wiring to keep high-frequency location updates manageable.
Read more - Continuing our live tracking app with MAUI, Aspire, & Orleans
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan continue building their live tracking system with .NET MAUI, Aspire, and Orleans while refining service boundaries. The stream highlights implementation trade-offs for scalable GPS ingestion and client update delivery.
Read more - Continuing our live tracking app with MAUI, Aspire, & Orleans
Gone DotNet
Allan Ritchie
Jonathan Dick This episode continues the live tracking app series, combining .NET MAUI on the client with Aspire and Orleans on the backend. You’ll see concrete progress on GPS flow handling, distributed processing, and practical system design choices.
Read more - Starting a new app with .NET Aspire, Orleans, & MAUI with some GPS magic
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan start a new GPS-focused app using .NET MAUI, Aspire, and Orleans to demonstrate a modern distributed setup from day one. The session covers early architecture decisions and how they impact scale, maintainability, and developer experience.
Read more - Working with some AI & .NET MAUI with special guest David Ortinau
Gone DotNet
Allan Ritchie
Jonathan Dick Jon, Allan, and David Ortinau tackle structured AI outputs in a .NET MAUI game workflow to handle speech-to-text variations reliably. You’ll learn how prompt design and normalization strategies improve answer matching in real apps.
Read more - GoneDotNet - Almost Finished our Heads Up Clone using .NET MAUI & AI
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan run their .NET MAUI Heads Up clone end-to-end and validate the core gameplay loop with AI assistance. The stream focuses on integration quality, gameplay flow, and what still needs hardening before final polish.
Read more - Heads Up Clone .NET MAUI (continued)
Gone DotNet
Allan Ritchie
Jonathan Dick This continuation episode expands the .NET MAUI Heads Up clone with architecture refinements and AI-assisted features. Jon and Allan focus on implementation details that improve maintainability while keeping gameplay iterations fast.
Read more - Writing a .NET MAUI "Heads Up" Clone
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan begin building a Heads Up-style game in .NET MAUI with open source libraries and practical architecture choices. The video covers the initial implementation path so you can follow along and build the same foundation quickly.
Read more - 121: Jon tries Mediator! Copilot != Autopilot, and the Best iPhone ever!
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan unpack practical lessons from using AI coding tools, staying current with iOS/Xcode changes, and building real-world .NET MAUI features. You'll get honest guidance on where Copilot helps, where it doesn't, and how those trade-offs show up in day-to-day app work.
Read more - 120: Buffet Style Show
Gone DotNet
Allan Ritchie
Jonathan Dick This episode covers a broad set of mobile dev topics, from SQLite persistence and Android platform shifts to UI composition pitfalls in MAUI. It's a practical grab bag focused on performance, architecture choices, and avoiding common mistakes early.
Read more - 119: In App Purchasing Pain
Gone DotNet
Allan Ritchie
Jonathan Dick Jon and Allan break down why in-app purchases are still one of the hardest parts of shipping mobile apps. You'll learn where StoreKit and Play Billing complexity shows up in real code and how teams can reduce risk.
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