<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Stephen Moreton-Howell | MAUIverse Contributor Feed</title><description>Community Feed entries from Stephen Moreton-Howell on MAUIverse.</description><link>https://mauiverse.net/</link><item><title>The Road To Wordy Blob 3 of 3</title><link>https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-3-of-3/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-3-of-3/</guid><description>Stephen Moreton-Howell wraps up his three-part .NET MAUI dev story with Wordy Blob, the word game that reused graphics from his earlier apps. It&apos;s the finale of a beginner-friendly journey through building real MAUI apps.</description><pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate></item><item><title>The Road To Wordy Blob 2 of 3</title><link>https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-2-of-3/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-2-of-3/</guid><description>In part two of his .NET MAUI dev story, Stephen Moreton-Howell builds a particle simulation game and a reusable split-flap scoreboard. Learn how to animate mechanical flip digits with ICanvas, a timer, and IDrawable.</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate></item><item><title>The Road To Wordy Blob 1 of 3</title><link>https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-1-of-3/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2026/06/the-road-to-wordy-blob-1-of-3/</guid><description>Stephen Moreton-Howell begins a three-part series on building his .NET MAUI word game Wordy Blob, starting with his first app: a Plate Tectonics Viewer. It&apos;s a beginner-friendly look at drawing performance and structuring a first MAUI project.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Creating a Neural Network Based MAUI Mobile App - Part 2 (RunPod)</title><link>https://mauiverse.net/community-feed/2026/05/creating-neural-network-maui-app-runpod/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2026/05/creating-neural-network-maui-app-runpod/</guid><description>Stephen Moreton-Howell pushes past Google Colab&apos;s free-GPU limits by trying RunPod to train a more ambitious neural network for a .NET MAUI app. It&apos;s a candid, warts-and-all account of wrestling with cloud GPU environments.</description><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate></item><item><title>Creating a Neural Network Based MAUI Mobile App - Part 1 (Google Colab)</title><link>https://mauiverse.net/community-feed/2026/04/creating-neural-network-maui-app-google-colab/</link><guid isPermaLink="true">https://mauiverse.net/community-feed/2026/04/creating-neural-network-maui-app-google-colab/</guid><description>Stephen Moreton-Howell designs and trains a neural network in Python/Keras on Google Colab, then runs it inside a .NET MAUI app via ONNX. It&apos;s a hands-on pipeline for deploying ML models into cross-platform mobile apps.</description><pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>