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Building a game engine with .NET MAUI with Shaun Lawrence (2022-07)

If you want to understand how far you can push .NET MAUI beyond line-of-business apps, this talk is a great deep dive.

Shaun walks through his real-world experience building game engine capabilities with MAUI, including trade-offs, framework choices, and what to prioritize first when shaping a playable architecture.

What you’ll learn

  • How a .NET MAUI-first approach can support early game engine experiments
  • Which core engine concerns (rendering flow, input handling, update loops) matter most at the start
  • How to evaluate MAUI strengths and constraints when designing game-focused systems
  • Practical decision points that help you keep momentum instead of over-designing

Why watch this

  • Connects conceptual engine design with implementation choices you can apply quickly
  • Gives a realistic view of building game features in a cross-platform .NET stack
  • Helps you decide when MAUI is the right fit for your next game prototype

Watch the full session to follow Shaun’s architecture choices and use them as a blueprint for your own MAUI game experiments.

Watch on YouTube

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