Building games in NET MAUI - Shaun Lawrence |
If you want another solid real-world perspective on MAUI game development, this conference talk is worth your time.
Shaun revisits the end-to-end process of building games with .NET MAUI, sharing architecture decisions and workflow tips that make it easier to prototype quickly and iterate without losing code quality.
What you’ll learn
- How Orbit and .NET MAUI can work together in game projects
- Core technical building blocks for gameplay loops and UI interaction
- A practical workflow for moving from concept to playable prototype
- How to make architecture choices that support future feature growth
Why watch this
- Reinforces MAUI game fundamentals with fresh conference examples
- Highlights implementation patterns you can apply immediately
- Helps you evaluate MAUI’s fit for your own game scenarios
Watch the full session to compare approaches and refine your own MAUI game architecture strategy.