Game development on MAUI (Part 2: Movement)
After setting up base animation in part 1, this chapter focuses on making the character feel responsive to input and scene context. It is a practical reference for directional state handling in SkiaSharp-driven MAUI rendering loops.
What you’ll learn
- Translating tap coordinates into smooth character movement with directional vectors
- Keeping sprite positioning consistent across screen sizes and orientation changes
- Using state enums to map movement and attack direction to the correct animation sets
- Structuring tile-set managers for readable and maintainable animation retrieval
- Adding shadow tile sets to improve depth perception and visual quality