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Game development on MAUI (Part 4: UI and Game Over)

Pavel expands the game from animation and combat into visible player feedback and loss conditions. The result is a clearer gameplay loop where status, timing, and end-state behavior are all surfaced in UI.

What you’ll learn

  • How to add satiety and combo progress systems that update with game-state changes
  • Integrating Com.Igniscor progress controls into a MAUI game UI
  • Building a reusable popup base and Game Over-specific interactions
  • Reset and route registration patterns needed to restart game state cleanly
  • Triggering end-of-game flow safely when player resources are depleted

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