Game development on MAUI (Part 4: UI and Game Over)
Pavel expands the game from animation and combat into visible player feedback and loss conditions. The result is a clearer gameplay loop where status, timing, and end-state behavior are all surfaced in UI.
What you’ll learn
- How to add satiety and combo progress systems that update with game-state changes
- Integrating Com.Igniscor progress controls into a MAUI game UI
- Building a reusable popup base and Game Over-specific interactions
- Reset and route registration patterns needed to restart game state cleanly
- Triggering end-of-game flow safely when player resources are depleted