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Getting Pixel Data with SkiaSharp

Serious image processing means working directly with pixels rather than calling high-level APIs. David Britch, drawing on a Mac Catalyst image-processing prototype, walks through SkiaSharp’s pixel-access options and implements several classic operations.

What you’ll learn

  • Choosing the right type — why SKBitmap reliably exposes pixel data where SKImage returned null in SkiaSharp 3
  • The fastest access path — using GetPixels to get a pointer and using pointer arithmetic to read/write pixels
  • Platform pixel layout — RGBA8888 on Apple platforms and Android versus BGRA on Windows
  • Worked examples — implementing greyscale and sepia conversions, plus Otsu’s thresholding for binarisation
  • Wiring it into MVVM — calling these operations as extension methods on an SKBitmap from a view model

Read the full post for the complete extension-method code and screenshots of each operation.

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