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Performing Convolution in SkiaSharp

Convolution powers many imaging effects, but naive implementations slow down badly as kernel size grows. David Britch shows how SkiaSharp’s built-in matrix convolution filter delivers arbitrary-size kernels at speed in a .NET MAUI app.

What you’ll learn

  • What convolution is — weighting each pixel by its neighbours using a kernel matrix for effects like blur, sharpen, emboss, and edge detection
  • Defining kernels — a ConvolutionKernels class with edge detection, Laplacian of Gaussian, and emboss examples
  • Why the built-in filter wins — avoiding the O(N²) cost of a hand-written NxN loop
  • Using CreateMatrixConvolution — configuring kernel size, scale, bias, offset, tile mode, and alpha handling on an SKImageFilter
  • Rendering the result — applying the filter via SKPaint and snapshotting the surface for further operations

Read the full post for the kernel definitions, the full convolution method, and result screenshots.

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