Writing a .NET MAUI "Heads Up" Clone
This is the starting point for a full MAUI game build, focused on shipping a working baseline before adding complexity. The episode is useful if you want to see how experienced developers set up structure, flow, and dependencies in the first pass.
What you will learn
- How to scaffold a MAUI game project for iterative feature development
- How to choose and connect supporting open source libraries
- How to define the first gameplay loop with minimal overhead
- What early decisions make later AI and UX enhancements easier