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Playing iOS Accessible Solitaire with Both Voice Control and VoiceOver: Part 1

Using iOS Voice Control while VoiceOver is running opens up a speech-driven interaction model for .NET MAUI apps — but it introduces unique challenges. Guy tests this combination with his Accessible Solitaire game, documenting what works, what doesn’t, and what needs improving.

What you’ll learn

  • How to configure Accessible Solitaire, Voice Control, and VoiceOver to work together on iOS
  • The small set of Voice Control commands needed to play the game: “Tap game state”, “Tap available moves”, and card-specific taps
  • Challenges with VoiceOver audio being picked up by Voice Control when not using headphones
  • Opportunities for improvement: empty pile announcements, button name changes, and silent interaction failures
  • How to think about Voice Control + VoiceOver as an interaction model for your own .NET MAUI apps

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