David's Feed
- CoreCLR Progress and the Mono Timeline for .NET MAUI
David Ortinau shares the latest CoreCLR progress for .NET MAUI, including the accelerated retirement of the separate Mono path in .NET 11 Preview 6. Read the update for current performance expectations, diagnostics support, remaining rough edges, and a practical checklist for testing your own app.
Read more - Build the Tools You Need
David Ortinau tells the story of building Foundry Forge — a native macOS .NET MAUI + Blazor Hybrid app that runs local AI models — using coding assistants and a disciplined workflow. Part of MAUI UI July 2026, it's less about 'AI wrote my code' and more about the guardrails that turn an agent from a genie into a reliable teammate.
Read more - .NET MAUI Community Standup | Skia Sharp 4.0 Release
David Ortinau
Gerald Versluis
Matthew Leibowitz SkiaSharp 4 is here, and this .NET MAUI Community Standup explores what’s new, why it matters, and how it impacts graphics work in your MAUI apps. Matthew Leibowitz, David Ortinau, and Gerald Versluis walk through key updates and practical context for developers using SkiaSharp today.
Read more - .NET MAUI Community Standup | CoreCLR & Profiling Your MAUI App
David Ortinau
Gerald Versluis
Šimon Rozsíval Šimon Rozsíval joins the standup to discuss what CoreCLR means for .NET MAUI apps in .NET 11 and demonstrates the new profiling tools in MAUI Labs — covering startup time comparisons, APK size trade-offs, custom app profiles, and how to make performance tuning a breeze.
Read more - .NET MAUI Moves to CoreCLR in .NET 11
David Ortinau announces that CoreCLR is now the default runtime for .NET MAUI on Android, iOS, and Mac Catalyst starting in .NET 11 Preview 4. A milestone that brings runtime unification, tiered JIT, ReadyToRun, PGO, and the path to NativeAOT to mobile apps.
Read more - .NET MAUI Community Standup | Rust, SkiaSharp Everywhere, AI/ML Live Processing
David Ortinau
Nick Kovalsky
Gerald Versluis Nick Kovalsky joins the standup to showcase Rust integration in .NET MAUI apps, SkiaSharp rendering across platforms, and real-time AI/ML live processing with camera feeds — pushing the boundaries of what's possible in cross-platform .NET.
Read more - Welcome to SkiaSharp 4.0 Preview 1
David Ortinau announces SkiaSharp 4.0 Preview 1, a major upgrade bringing two and a half years of Skia engine improvements. The release also marks Uno Platform stepping up as co-maintainer alongside the .NET team, with new features including variable fonts, color font palettes, and SKPathBuilder.
Read more - Pin Clustering in .NET MAUI Maps
David Ortinau introduces pin clustering for the .NET MAUI Map control, shipping in .NET MAUI 11 Preview 3. A single property enables automatic grouping of nearby pins, with support for separate clustering groups via ClusteringIdentifier and a ClusterClicked event for custom tap handling.
Read more - .NET MAUI Community Standup | Introducing maui-labs
The team introduces maui-labs, an official home for the growing collection of experimental work being built for .NET MAUI developers — more platforms, more rendering options, and more experiments.
Read more - .NET MAUI Community Standup - March 2026
David Ortinau
Gerald Versluis
Allan Ritchie
Jonathan Dick Join this .NET MAUI DemoFest standup to see Jon Dick and Allan Ritchie bring MAUI to more platforms while sharing practical AI-assisted workflows. If you want fresh ideas you can apply right away, this episode is a great place to start.
Read more - MauiBootstrapTheme — Bootstrap CSS Theming for .NET MAUI Controls
David Ortinau brings Bootstrap CSS theming to stock .NET MAUI controls. Apply familiar Bootstrap styling to your MAUI app's built-in controls without custom renderers or handlers.
Read more