Nick's Feed
- Using Rust Inside .NET MAUI Apps
Nick Kovalsky shows how to use Rust inside .NET MAUI apps on Android, iOS, MacCatalyst, and Windows with the RustMaui tool. The post demonstrates C# and Rust sharing a SkiaSharp canvas, with a full walkthrough from tool installation to cross-platform native library compilation.
Read more - Live Camera Face Detection in .NET MAUI
Nick Kovalsky demonstrates how to use the SkiaCamera control to run live face detection with MediaPipe in .NET MAUI. The post covers sending real-time camera frames to local ML and remote APIs, drawing overlays on detected faces, and making face masks track moving heads — all cross-platform on iOS, Android, and Windows.
Read more - AI Captions and Live Video Processing in .NET MAUI
Nick Kovalsky walks through the DrawnUi.Maui.Camera SkiaCamera control for building real-time video processing pipelines in .NET MAUI. The post covers live overlays, SKSL shader filters, OpenAI-powered captions burned into recorded video, and a look-back pre-recording buffer — all running cross-platform.
Read more - Building a Real-time Audio Processing App with SKSL Shaders in .NET MAUI
Nick Kovalsky breaks down a .NET MAUI app that processes live microphone audio, detects pitch and BPM, and renders rich shader-driven visuals in real time. It is a detailed look at combining DrawnUI, SkiaCamera, SkiaSharp, and SKSL for advanced interactive UI work.
Read more - Real-Time Camera Filters with Hardware-Accelerated Shaders in .NET MAUI
Build a cross-platform camera app in .NET MAUI with live SKSL shader effects and GPU-accelerated rendering.
Read more - Native App Icons for .NET MAUI: Android and iOS
Configure custom native app icons for Android and iOS in .NET MAUI with platform-specific assets.
Read more - Building A Cross-Platform Game in .NET MAUI with DrawnUI and Hot Preview
Learn how a full Breakout game is built in .NET MAUI with DrawnUI, performance tuning, and multi-input support.
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