MAUIverse MAUIverse

The Road To Wordy Blob 2 of 3

Having proven .NET MAUI’s drawing speed with his Plate Tectonics Viewer, Stephen Moreton-Howell turns to building an actual game, and starts with a reusable, railway-station-style split-flap scoreboard.

What you’ll learn

  • A game loop with the basics — combining ICanvas drawing, simple touch handling, and a timer for animation
  • Designing split-flap digits — folded-card digit images split along a fold line for a five-stage flip animation
  • Animating the flip — layering partial and flattened top/bottom halves across stages to sell the mechanical effect
  • A reusable ScoreDrawable — an IDrawable class driving multiple GraphicsView displays (score, target, particles, time)
  • Wiring it into a grid — placing each GraphicsView in a portrait layout and redrawing on a timer

Read the full post for the digit-drawing code and the scoreboard setup, then continue to part 3.

View Source →

← Back to Community Feed

}