The Road To Wordy Blob 2 of 3
Having proven .NET MAUI’s drawing speed with his Plate Tectonics Viewer, Stephen Moreton-Howell turns to building an actual game, and starts with a reusable, railway-station-style split-flap scoreboard.
What you’ll learn
- A game loop with the basics — combining
ICanvasdrawing, simple touch handling, and a timer for animation - Designing split-flap digits — folded-card digit images split along a fold line for a five-stage flip animation
- Animating the flip — layering partial and flattened top/bottom halves across stages to sell the mechanical effect
- A reusable ScoreDrawable — an
IDrawableclass driving multipleGraphicsViewdisplays (score, target, particles, time) - Wiring it into a grid — placing each
GraphicsViewin a portrait layout and redrawing on a timer
Read the full post for the digit-drawing code and the scoreboard setup, then continue to part 3.