Stephen's Feed
- The Road To Wordy Blob 3 of 3
Stephen Moreton-Howell wraps up his three-part .NET MAUI dev story with Wordy Blob, the word game that reused graphics from his earlier apps. It's the finale of a beginner-friendly journey through building real MAUI apps.
Read more - The Road To Wordy Blob 2 of 3
In part two of his .NET MAUI dev story, Stephen Moreton-Howell builds a particle simulation game and a reusable split-flap scoreboard. Learn how to animate mechanical flip digits with ICanvas, a timer, and IDrawable.
Read more - The Road To Wordy Blob 1 of 3
Stephen Moreton-Howell begins a three-part series on building his .NET MAUI word game Wordy Blob, starting with his first app: a Plate Tectonics Viewer. It's a beginner-friendly look at drawing performance and structuring a first MAUI project.
Read more - Creating a Neural Network Based MAUI Mobile App - Part 2 (RunPod)
Stephen Moreton-Howell pushes past Google Colab's free-GPU limits by trying RunPod to train a more ambitious neural network for a .NET MAUI app. It's a candid, warts-and-all account of wrestling with cloud GPU environments.
Read more - Creating a Neural Network Based MAUI Mobile App - Part 1 (Google Colab)
Stephen Moreton-Howell designs and trains a neural network in Python/Keras on Google Colab, then runs it inside a .NET MAUI app via ONNX. It's a hands-on pipeline for deploying ML models into cross-platform mobile apps.
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