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Notable moments, packages, projects, and celebrations from the MAUIverse community.
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- .NET MAUI - Managing Screen Sizes
Use adaptive sizing patterns to keep .NET MAUI controls and layouts proportional across phones, tablets, and desktops.
Read more - Holy MauiGraphics Batman! Part 2: The RPM Gauge
Creating a real-time RPM dashboard for the Batcave using .NET MAUI Graphics with custom gauge backgrounds, moving dials, and telemetry data visualization.
Read more - Accessibility in .NET MAUI - Chapter 1 - Introduction & Motivation
An introduction to why accessibility matters in .NET MAUI, from UX quality and global reach to regulatory compliance.
Read more - Holy MauiGraphics Batman! Part 1: Batmobile Throttle Control
Building a custom Batmobile throttle control using .NET MAUI Graphics and IDrawable to create retro-futuristic UI elements with interactive touch controls.
Read more - The Crosswind experiment
Steven Thewissen shares a MAUI UI July styling experiment that brings a Tailwind-like utility class approach to .NET MAUI using StyleClass, including customization for spacing, sizing, fonts, and colors.
Read more - Building Smart API Endpoints with C# Source Generators
Jorge Perales Diaz shows how he built AutoApiGenerator, a Roslyn source generator that emits full REST CRUD endpoints at compile-time from a single [AutoApi] attribute. It eliminates ~90% of controller boilerplate while staying type-safe, EF Core-ready, and fully customizable via partial classes.
Read more - MessagingCenter Is Dead in .NET 10 - Here’s What’s Next For Your MAUI app!
MessagingCenter is removed in .NET 10, and this video shows practical migration options for existing MAUI apps. You will see a drop-in plugin path and guidance toward modern messenger patterns.
Read more - Simpler XAML in .NET MAUI 10
David Ortinau previews implicit/global XAML namespaces in .NET MAUI (via XmlnsDefinition) to reduce xmlns boilerplate and simplify XAML files.
Read more - Game development on MAUI (Part 6: Pause and body disappearing)
Part 6 wraps the MAUI game series with two polish-focused upgrades: fade-out handling for defeated enemies and a robust pause flow. The article shows how to separate dead-entity rendering from active gameplay logic and how to pause safely across app lifecycle events.
Read more - AI Vision in Action: Building a Multimodal App with .NET MAUI
This post explains how to build a multimodal .NET MAUI app that combines image input with natural language prompts. It highlights Microsoft.Extensions.AI, practical architecture choices, and real-world use cases where visual AI can deliver product value quickly.
Read more - These .NET MAUI Controls Are Now Free for Everyone: Syncfusion Toolkit
A quick walkthrough of the Syncfusion .NET MAUI Toolkit now being free to use, and what controls you get.
Read more - Multimodal Vision Intelligence with .NET MAUI
David Ortinau extends a .NET MAUI sample app to support vision input, using MediaPicker and Microsoft.Extensions.AI to extract projects and tasks from images.
Read more - Integrating the Scheduler in Your .NET MAUI Apps
Leomaris Reyes walks through integrating Telerik Scheduler in .NET MAUI, including view definitions and customization options for calendar-style experiences.
Read more - Accessible Solitaire: Q&A from a .NET MAUI Community Standup
Guy Barker shares Q&A from his .NET MAUI Community Standup appearance, covering platform-specific code, dark mode colours, iOS Switch Control, and celebrations when winning the game. The post is a deep dive into accessibility considerations for a real .NET MAUI app published on all three stores.
Read more - Mrk MAUI Refactorkit
MRK.MAUI.RefactorKit is a Roslyn analyzer that helps automate common Xamarin.Forms to .NET MAUI refactors directly inside your project. It converts legacy MVVM patterns to modern CommunityToolkit syntax using familiar lightbulb fixes.
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