From the community
Contributor Feed
Notable moments, packages, projects, and celebrations from the MAUIverse community.
Looking for something specific?
- Building a NEW MAUI Sherpa Deployment Tool
Gone DotNet
Jonathan Dick
Allan Ritchie On Gone DotNet, Jon Dick and Allan Ritchie continue turning MAUI Sherpa into a one-stop shop for mobile — setup, build, and deploy on top of its existing dev and debug features. It's a candid look at building cross-platform tooling live.
Read more - Getting Started with the Syncfusion Blazor Spreadsheet Editor
Syncfusion walks through setting up the Blazor Spreadsheet Editor from scratch — project creation, service registration, and integration — then tours key features like Excel import/export, formula support, rich cell formatting, and built-in accessibility. A solid introduction to adding production-ready spreadsheet functionality to Blazor applications.
Read more - Building a Runtime Application Self-Protection (RASP) Layer in .NET MAUI
Jorge Perales Diaz designs an enterprise-grade Runtime Application Self-Protection layer for .NET MAUI that lets an app monitor its own execution environment. It detects root, jailbreak, debuggers, hooking frameworks, and tampering — then responds intelligently based on a risk score.
Read more - Run Gemma 3 Locally in .NET MAUI — Offline AI, ONNX Runtime & On-Device RAG
Hassan Tariq walks through running Google's Gemma 3 model entirely on-device inside a .NET MAUI app using ONNX Runtime GenAI — no cloud APIs, no internet required. The walkthrough covers a complete offline RAG implementation including PDF ingestion, vector embeddings, semantic search, SQLite storage, and local inference.
Read more - .NET 11 Preview 5: What's Actually New for C# and MAUI Developers
Igniscor breaks down the most practical .NET 11 Preview 5 updates for production teams using C# and .NET MAUI. The post highlights C# 15 changes, SDK tooling improvements, runtime performance gains, and what MAUI developers should validate before November.
Read more - Replicating a Ticket Screen in .NET MAUI
Leomaris Reyes recreates a flight ticket UI in .NET MAUI, complete with the classic perforated ticket edges. It's a hands-on exercise in Shapes, Grids, and Border controls that levels up your custom layout skills.
Read more - ZXing.Net.Maui 0.10.0: Decode Barcodes From Images and Export Barcode Images
Gerald Versluis announces ZXing.Net.Maui 0.10.0 with two headline features: still-image barcode decoding from any stream or file path, and programmatic barcode image export to files or streams. No camera required — pick an image, decode it, or generate a barcode and save it.
Read more - A NEW CameraView to Rule Them All
Allan Ritchie introduces CameraView, a single .NET MAUI control that delivers camera preview, capture, filters, and a pluggable frame-analysis pipeline across iOS, Android, Windows, macOS, and Blazor. From barcode scanning and face detection to structured document parsing, this one control replaces an entire stack of platform-specific camera code.
Read more - Shiny Health 2.0 — The Ultimate Cross-Platform Health Library
Allan Ritchie ships Shiny Health 2.0 with 30+ data types spanning activity, heart, body, vitals, and lifestyle metrics — all through one unified IHealthService interface. The headline feature is an AI integration package that turns your health data into tools an LLM agent can call.
Read more - Shiny.Data.Sync — Offline-First Record Sync, Built on Jobs & HTTP Transfers
Allan Ritchie introduces Shiny.Data.Sync, filling the gap between Shiny Jobs and HTTP Transfers with a durable offline-first record sync library. Queue CRUD operations offline, drain on reconnect, and pull server deltas — all riding the same platform-tiered background execution model.
Read more - Building a NEW MAUI Sherpa Deployment Tool
Gone DotNet
Jonathan Dick
Allan Ritchie On Gone DotNet, Jon Dick and Allan Ritchie start making MAUI Sherpa a one-stop shop for mobile — setup, build, and deploy on top of its existing dev and debug features. Along the way they weigh up the latest AI coding models.
Read more - The Road To Wordy Blob 3 of 3
Stephen Moreton-Howell wraps up his three-part .NET MAUI dev story with Wordy Blob, the word game that reused graphics from his earlier apps. It's the finale of a beginner-friendly journey through building real MAUI apps.
Read more - .NET MAUI Community Standup | CoreCLR & Profiling Your MAUI App
David Ortinau
Gerald Versluis
Šimon Rozsíval Šimon Rozsíval joins the standup to discuss what CoreCLR means for .NET MAUI apps in .NET 11 and demonstrates the new profiling tools in MAUI Labs — covering startup time comparisons, APK size trade-offs, custom app profiles, and how to make performance tuning a breeze.
Read more - AI-Powered Natural Language Filtering in .NET MAUI DataGrid
Syncfusion shows how to replace rigid dropdown filters with conversational AI-powered filtering in the .NET MAUI DataGrid using Azure OpenAI. Users can type plain English queries like 'Female employees with rating ≥ 8 and salary > 5000' and get instant, accurate results.
Read more - The Road To Wordy Blob 2 of 3
In part two of his .NET MAUI dev story, Stephen Moreton-Howell builds a particle simulation game and a reusable split-flap scoreboard. Learn how to animate mechanical flip digits with ICanvas, a timer, and IDrawable.
Read more